Chapter 983
It is not only the players under the alignment of the gods and those neutral participating in the quest. The players that are followers of the dark gods are also participating in the hunt for the four horsemen as even their dark gods do not like them. The dark gods remember that the four horsemen are those that injured major gods back in the War of Gods.
The followers of the dark gods are given the mission to not only hunt down the four horsemen but also hunt down the ones possessing their weapons. The players of the followers of the dark gods are also given a special relic that can destroy the accursed weapons that heavily damaged them back in the War of Gods. Even the gods fear the god slaying weapons when they grow to their peaks.
For the players that are confident in themselves, they wish to become a champion of a god or goddess. They have learned of how powerful the champions of gods and goddesses are from the Pandelympics. They are also wishing that they can be recognize by some so that they can use divine energy as well.
The top guilds are also paying anyone that can provide accurate information of the whereabouts of each horseman. This is to make sure that their guild will have the first shot of ever getting a Mythical Tier chest. They also want the attention of the gods and goddesses since those that fought the horseman got some recognition.
The Four Horsemen of the Apocalypse are not like other raid monsters that stay in one area, but they are roaming raid monsters. They will stay in the area once they are attacked though and will transform the current area in a one kilometer radius to be beneficial for them. They also have penchant destruction for those that are aligned to a god.
The whole world is the battlefield for the Four Horsemen of the Apocalypse as they are a world level threat. They also have a cycle of seven days before they would disappear from their current place. The obvious sign that they are there in the area is different per horseman as even the monsters in that area will transform to their powers.
The Horseman of Plague would turn the one kilometer radius into a place where one would immediately become sick as soon as they enter. The monsters there would also turn sickly and would explode upon death to further spread the plague. One would need to have an artifact that can constantly cleanse the user or targeted user from sickness in order to be fit for performance.
The Horseman of War is different as he would turn the one kilometer radius into a war zone. All the monsters in the area would also have a special ability that makes them more powerful as soon as the battle persists. What is even more cruel is the fact that the Horseman of War would also fall under this effect as long as a battle is in the one kilometer area.
The Horseman of Famine would turn the area it resides into a barren wasteland. The monsters there would become skinny and will be eaten by the numerous rodents residing in the area for food. All those that are inside would also have five times the stamina reduction and twice the Satiety consumption as well.
The Horseman of Death is also the easiest to get close to but also the most dangerous. It would turn the area into a place filled with fog that will obstruct those inside. There are no monsters near it as those that are in the area will immediately die when they even think of attacking it. It would also send out wraith like monsters that have a chance of instantly killing anyone.
All of the Horsemen are difficult to deal with due to one thing. They will target the priest class first regardless of aggro skills. The fact that they target the main healers of the raid party is what makes it extremely difficult. Those that often badmouth the priest class for just standing on the back could no longer say that.
The identities of the priest class players are also elevated due to this since the raid parties could now distinguish their survivability clearly without a priest class. If their normal survivability with a priest is 30 minutes, then without them would only be five minutes. The horsemen would often use a powerful AOE attack after killing off all the priest class.
Those AOE skills would even bypass the defenses of the tanks as they cannot block an attack coming for all of them. Even invulnerability effects are bypassed as well since skills and abilities that give invulnerability are often given by or derived from skills made by gods. The players are basically left to tank the attack for themselves, but they will get killed easily since they would be at death\'s door after the AOE attack.
In fact, there is a video of a raid party against the Horseman of War that is uploaded getting millions of views. The raid team just happened to luck upon it and attacked when they saw the prospect of Mythical Tier Treasure Chest and a Level 300 Raid Boss. They did not know that they poked the tiger\'s tail due to their greed.