Chapter 366 Chapter 358: Two Seconds, Three Kills!_2
This time he didn't act impulsively. He coolly hid on the second floor, leaving more room for manoeuvre. n/o/vel/b//in dot c//om
And sinsterly, he hid right at the turn in the staircase. He had cut the power long ago, and with the faint light from the outside, anyone coming upstairs would find it difficult to notice this blind spot.
The development of events was slightly unexpected. Because he had extinguished the lights, the attackers didn't recklessly shoot this time. Instead, they cautiously entered the house in groups of three, their guns at the ready, silently looking for his position.
Quite smart, Yi thought to himself.
Thereafter, he stayed even more comfortably in the corner, with his gun pointed outwards, loaded and safety already unlocked.
During his patient wait, finally three thugs dressed in black walked up the stairs, covering for each other.
One person, two people...
He didn't wait for the third person to arrive, because based on their formation where the three covered for each other, the third person would definitely spot him!
So there was only one option - shoot!
However, at the moment he shot, as if instinctively, he adjusted his action:
The arm that was originally straight instinctively pulled back, causing the gun to move closer to his chest, shortening the time it took to adjust the barrel of the gun.
The barrel of the gun, which was originally aimed at the attacker's head, was also slightly lowered.
The very next moment, a shot rang out!
"Bang!" - The first person, shot in the back!
Twisting his wrist, he squeezed the trigger for the second time.
"Bang!" - The second person, shot in the waist!
By squatting and exerting force with one leg, he performed a low side jump, adjusting the barrel of the gun slightly while pulling the trigger for the third time.
"Bang!" - The third person, shot in the chest!
Then, without any delay, he squeezed the trigger for the fourth and fifth time.
"Bang!" "Bang!" - The first bullet hit the chest again due to inertia, and the second bullet hit the head directly!
Then, not moving his lower body, he leaned back and squeezed the trigger for the sixth time.
"Bang!" - The second person, shot in the head!
Finally, he twisted his body sideways, corrected the gun barrel, and squeezed the trigger one last time.
"Bang!" - The first person, shot in the head!
He quickly pushed back and hid behind cover again.
It was clean and neat, without the slightest delay!
The result was -
Two seconds, three kills!
Seven bullets, all hit!
Yi squatted in the corner, gripping the gun in his hand and looking at the three NPC corpses on the ground, his heart pounding.
But at the same time, he was exhilarated!
The 2 seconds still included the time it took to duck back into the corner. If he just counted the time he was shooting, it felt like just over a second!
Astonishing efficiency!
And he had a very strong feeling: Unlike "Assassins' Alliance," this technique seemed completely feasible in real life!
For an instant, the barrage in the live broadcast room, which never stopped, paused.
Then, they immediately burst out more fiercely and aggressively!
But Yi wasn't in the mood to care about it for now.
He was still reminiscing about the thrilling battle that resulted in three kills in two seconds.
"Is this [Gunfighting Technique]?!" Yi exclaimed in disbelief.
During the last closed beta, he did not experience such accurate, efficient, swift, and almost close-quarters gunfight.
Last closed beta, even without the "fantasy" skills in "Assassins' Alliance," everyone came to Night City after playing "Assassins' Alliance" for several months, still instinctively continuing the combat style in Metropolis.
That is, keeping a distance and killing the opponent from afar.
Moreover, he wasted a lot of time in various "Mysterious Stores," and the [Gunfighting Technique] skill was barely unlocked at the end.
He had never played this kind of close-quarter gunfight!
Unfortunately, he doesn't have more time to recall it, as the enemies have already heard the gunshots and are rushing over quickly.
But Yi had already caught the feel of it and his hands felt incredibly hot. Without any fear, he bravely faced a team.
"First, take out these three, then take a detour to the first floor, kill the group at the door, then go out and sneak through the side door, and ambush from the upper floor!"
Yi had already been through this house while looking for weapons, so he was extremely familiar with the terrain!
Once the plan was set, the battle would begin!
"Bang! Bang!! Bang!!!"
...
Indeed, Yi was already quite familiar with this building.
But someone was even more familiar with it.
That person was Camille Victoria.
Camille Victoria had been busy all day, she had simply been using the expensive antique car like a work truck, making three trips to transport goods.
— The car, which had a very low presence in the movie and was casually damaged by car thieves, was directly deleted in the game.
Using these gathered materials — and large chunks of concrete building waste and bricks picked up from roadside, Camille Victoria tried to set up traps in the villa. She attempted to form a team and find some people to help out and speed up the process.
It was then that she suddenly realized: she was unable to invite friends to play "Speed Chase"?
The system prompted her -
And for each additional player, controlling the rhythm becomes several times more difficult.
18:47
'Main missions are in progress and other players cannot be invited into the world. Please complete the main missions before playing the game with friends.'
"Ah!" Camille Victoria was surprised, "That's too much!"
— But in reality, there was no choice. In order to make the battles in the main missions exciting enough, to give players enough pressure, and to achieve continuous high-paced killing to make the battle experience enjoyable enough, a lot of pre-design is required.
And all these designs are made for individual players. If another player appears at this time, it would be hard to balance the battle.
After all, close-range gunfights and fast-paced offence and defence are very reliant on rhythm.
This is not like "Assassins' Alliance," where you can simply increase the number, firepower, and health of enemies.
And for each additional player, controlling the rhythm becomes several times more difficult.
The difficulty increases exponentially.
Lincoln decided to disable the team feature for main missions, requiring players to complete the first clearance before they could team up.
As long as the player has fully experienced the content of the main game in the first round, and then wants to open a second round with friends, Lincoln wouldn't stop him.
So Camille Victoria turned into a construction site girl, wearing a pair of labor insurance gloves, and began construction according to the instructional video.
- Of course, she didn't have to worry about getting her hand scratched by debris in the game, but in Camille Victoria's explanation, this was called "the sense of ceremony in work."
It was only after she started working that she realized: although the idea was good, the actual work was really troublesome. Many traps didn't work even after one or two tries, and she had to keep re-doing them.
Fortunately, Little Milkshake was always running around her, barking enthusiastically, rubbing against her legs from time to time, and nibbling at her trousers, which greatly comforted her soul.
It was because of this that made her feel: the hard work was all worth it.